N | Farbiters

The Farstriders The Farstriders
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Card sets (2)

The Farstriders Rivals DeckRimewyrm's Bite Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
FS2 Flash of Light The Farstriders Objective Score this in an end phase if one or more friendly fighters are each in an edge hex in enemy territory.
1 - The Farstriders Rivals Deck - -  
FS3 Lightning Advance The Farstriders Objective Dual: Score this in an end phase if:
There are two or more surviving friendly fighters
And: Each of those fighters is in enemy territory.
1 - The Farstriders Rivals Deck - -  
FS4 Master of the Hunt The Farstriders Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action if:
That was the second or subsequent successful Attack action made by that fighter in the same phase
And: Two or more of those Attack actions had different Range characteristics.
1 - The Farstriders Rivals Deck - -  
FS7 Stormforged Vanguard The Farstriders Objective Surge, Dual: Score this immediately after an activation step if:
Each surviving friendly fighter has one or more Move and/or Charge tokens
And: Each surviving friendly fighter is in enemy territory.
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FS12 Without Equal The Farstriders Objective Dual: Score this in an end phase if:
Two or more enemy fighters are out of action
And: Your warband holds one or more objectives.
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FS13 Aetheric Paths The Farstriders Ploy Choose a friendly fighter in an edge hex and more than 1 hex from each enemy fighter. Place that fighter in another edge hex. Give that fighter one Charge token.
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FS14 Ceaseless Volley The Farstriders Ploy Choose a friendly fighter. Push the chosen fighter 1 hex. +1 Dice to that fighter's Range 3+ Attack actions in the next activation step.
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FS16 Lightning Blow The Farstriders Ploy +1 Damage to the first Attack action made by a friendly fighter in the next activation step.
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FS17 Merciless Assault The Farstriders Ploy Reaction: Play this after a friendly fighter's successful Range 1 Attack action. That fighter makes a Range 3+ Attack action.
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FS18 Rangers, Advance The Farstriders Ploy Choose up to two friendly fighters and push each chosen fighter 1 hex.
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FS19 Rapid Volley The Farstriders Ploy Reaction: Play this after a friendly fighter's Range 3+ Attack action. That fighter makes a Range 3+ Attack action that targets the same fighter.
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FS20 Raptor Strike The Farstriders Ploy Choose an enemy fighter within 4 hexes of a friendly leader. Deal 1 damage to the chosen fighter.
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FS21 Retribution The Farstriders Ploy Reaction: Play this after an enemy fighter's Attack action that dealt damage to a friendly fighter. That friendly fighter makes one Attack action. It must target the attacker.
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FS25 Crackling Blade The Farstriders Upgrade This fighter's Range 1 Attack actions have Critical successCritical success Grievous 1 and Stagger.
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FS28 Incredible Stamina The Farstriders Upgrade Reaction: Before this fighter's activation, remove one Move or Stagger token from this fighter. You can only use this ability once per round.
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FS29 Lone Warrior The Farstriders Upgrade Rolls of Single SupportSingle support are successes in this fighter's defence rolls.
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FS30 Overcharged Boltstorm Pistol The Farstriders Upgrade (Errata update) Attack action

Hex 3 HammerSmash 3 Damage 1
Cleave

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FS32 Watchful Advance The Farstriders Upgrade Reaction: After this fighter's activation in which this fighter made one or more Move actions, give this fighter one Guard token.
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RB1 Blood-soaked Ice Universal Objective Score this in an end phase if each enemy fighter is out of action and/or has one or more wound counters.
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RB3 Deadly to All Universal Objective Surge: Score this immediately after an activation step or power step in which two or more fighters were each dealt damage.
1 - Rimewyrm's Bite Rivals Deck - -  
RB4 Get Moving Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
Each friendly fighter has one or more Move tokens
Or: Each friendly fighter has one or more Charge tokens.
1 - Rimewyrm's Bite Rivals Deck - -  
RB5 Get Out of The Way Universal Objective Score this in an end phase if there are more friendly fighters in enemy territory than enemy fighters.
2 - Rimewyrm's Bite Rivals Deck - -  
RB6 Gone Without a Trace Universal Objective Surge: Score this immediately after a fighter was taken out of action by damage dealt by your warband's power card.
If that fighter was an enemy fighter and the damage was dealt by a friendly Domain card, gain 1 additional spent glory point.
1 - Rimewyrm's Bite Rivals Deck - -  
RB8 Nowhere to Run Universal Objective Score this in an end phase if two or more surviving enemy fighters are each within 1 hex of one or more lethal hexes and/or one or more snare hexes.
2 - Rimewyrm's Bite Rivals Deck - -  
RB12 Threatening Rumbles Universal Objective Surge: Score this immediately after a fighter on an objective token in enemy territory was dealt damage by your warband's power card.
1 - Rimewyrm's Bite Rivals Deck - -  
RB21 The Right Bait Universal Ploy Choose a friendly fighter and an enemy fighter, each of which is adjacent to the other chosen fighter. Deal 1 damage to the chosen enemy fighter. If either chosen fighter is within 1 hex of a hazard hex, stagger the chosen enemy fighter.
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RB22 Unstable Footing Universal Ploy Domain
After a fighter makes a superaction, stagger that fighter. If that fighter is already staggered, deal 1 damage to that fighter. This effect persists until the end of the round or until another Domain gambit is played.
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RB23 Advancing Juggernaut Universal Upgrade This fighter cannot be staggered.
Reaction: Use this after this fighter end a Move action in enemy territory. That Move action cannot be part of a superaction. Give this fighter one Guard token.
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RB24 Boots of Warding Universal Upgrade This fighter cannot be dealt damage by power cards or lethal hexes.
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RB25 Earth-shattering Tread Universal Upgrade While this fighter has one or more Charge and/or Move tokens, other fighters treat hexes adjacent to this fighter as lethal hexes, in addition to other hex types.
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RB26 Inured to Hardship Universal Upgrade When you give this upgrade to a fighter, Heal (1) that fighter. If that fighter is Large, give that fighter a Guard token instead.
Reaction: At the start of a round, Heal (1) this fighter, unless this fighter is Large.
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RB31 Tough Enough Universal Upgrade This cannot be given to a Large fighter.
This fighter cannot be dealt precisely 1 damage, unless that damage would take this fighter out of action.
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