# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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FS2 | Flash of Light | Score this in an end phase if one or more friendly fighters are each in an edge hex in enemy territory. | 1 | - | - | - | ||||||
FS3 | Lightning Advance | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: Each of those fighters is in enemy territory. |
1 | - | - | - | ||||||
FS4 | Master of the Hunt | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That was the second or subsequent successful Attack action made by that fighter in the same phase And: Two or more of those Attack actions had different Range characteristics. |
1 | - | - | - | ||||||
FS7 | Stormforged Vanguard | Surge, Dual: Score this immediately after an activation step if: Each surviving friendly fighter has one or more Move and/or Charge tokens And: Each surviving friendly fighter is in enemy territory. |
1 | - | - | - | ||||||
FS12 | Without Equal | Dual: Score this in an end phase if: Two or more enemy fighters are out of action And: Your warband holds one or more objectives. |
2 | - | - | - | ||||||
FS13 | Aetheric Paths | Choose a friendly fighter in an edge hex and more than 1 hex from each enemy fighter. Place that fighter in another edge hex. Give that fighter one Charge token. | - | - | - | - | ||||||
FS14 | Ceaseless Volley | Choose a friendly fighter. Push the chosen fighter 1 hex. +1 Dice to that fighter's Range 3+ Attack actions in the next activation step. | - | - | - | - | ||||||
FS16 | Lightning Blow | +1 Damage to the first Attack action made by a friendly fighter in the next activation step. | - | - | - | - | ||||||
FS17 | Merciless Assault | Reaction: Play this after a friendly fighter's successful Range 1 Attack action. That fighter makes a Range 3+ Attack action. | - | - | - | - | ||||||
FS18 | Rangers, Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - | - | - | ||||||
FS19 | Rapid Volley | Reaction: Play this after a friendly fighter's Range 3+ Attack action. That fighter makes a Range 3+ Attack action that targets the same fighter. | - | - | - | - | ||||||
FS20 | Raptor Strike | Choose an enemy fighter within 4 hexes of a friendly leader. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
FS21 | Retribution | Reaction: Play this after an enemy fighter's Attack action that dealt damage to a friendly fighter. That friendly fighter makes one Attack action. It must target the attacker. | - | - | - | - | ||||||
FS25 | Crackling Blade | This fighter's Range 1 Attack actions have Critical success Grievous 1 and Stagger. | - | - | - | - | ||||||
FS28 | Incredible Stamina | Reaction: Before this fighter's activation, remove one Move or Stagger token from this fighter. You can only use this ability once per round. | - | - | - | - | ||||||
FS29 | Lone Warrior | Rolls of Single support are successes in this fighter's defence rolls. | - | - | - | - | ||||||
FS30 | Overcharged Boltstorm Pistol | (Errata update) Attack action 3 Smash 3 1 |
- | - | - | - | ||||||
FS32 | Watchful Advance | Reaction: After this fighter's activation in which this fighter made one or more Move actions, give this fighter one Guard token. | - | - | - | - | ||||||
RB1 | Blood-soaked Ice | Score this in an end phase if each enemy fighter is out of action and/or has one or more wound counters. | 2 | - | - | - | ||||||
RB3 | Deadly to All | Surge: Score this immediately after an activation step or power step in which two or more fighters were each dealt damage. | 1 | - | - | - | ||||||
RB4 | Get Moving | Surge, Hybrid: Score this immediately after an activation step if: Each friendly fighter has one or more Move tokens Or: Each friendly fighter has one or more Charge tokens. |
1 | - | - | - | ||||||
RB5 | Get Out of The Way | Score this in an end phase if there are more friendly fighters in enemy territory than enemy fighters. | 2 | - | - | - | ||||||
RB6 | Gone Without a Trace | Surge: Score this immediately after a fighter was taken out of action by damage dealt by your warband's power card. If that fighter was an enemy fighter and the damage was dealt by a friendly Domain card, gain 1 additional spent glory point. |
1 | - | - | - | ||||||
RB8 | Nowhere to Run | Score this in an end phase if two or more surviving enemy fighters are each within 1 hex of one or more lethal hexes and/or one or more snare hexes. | 2 | - | - | - | ||||||
RB12 | Threatening Rumbles | Surge: Score this immediately after a fighter on an objective token in enemy territory was dealt damage by your warband's power card. | 1 | - | - | - | ||||||
RB21 | The Right Bait | Choose a friendly fighter and an enemy fighter, each of which is adjacent to the other chosen fighter. Deal 1 damage to the chosen enemy fighter. If either chosen fighter is within 1 hex of a hazard hex, stagger the chosen enemy fighter. | - | - | - | - | ||||||
RB22 | Unstable Footing | Domain After a fighter makes a superaction, stagger that fighter. If that fighter is already staggered, deal 1 damage to that fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
RB23 | Advancing Juggernaut | This fighter cannot be staggered. Reaction: Use this after this fighter end a Move action in enemy territory. That Move action cannot be part of a superaction. Give this fighter one Guard token. |
- | - | - | - | ||||||
RB24 | Boots of Warding | This fighter cannot be dealt damage by power cards or lethal hexes. | - | - | - | - | ||||||
RB25 | Earth-shattering Tread | While this fighter has one or more Charge and/or Move tokens, other fighters treat hexes adjacent to this fighter as lethal hexes, in addition to other hex types. | - | - | - | - | ||||||
RB26 | Inured to Hardship | When you give this upgrade to a fighter, Heal (1) that fighter. If that fighter is Large, give that fighter a Guard token instead. Reaction: At the start of a round, Heal (1) this fighter, unless this fighter is Large. |
- | - | - | - | ||||||
RB31 | Tough Enough | This cannot be given to a Large fighter. This fighter cannot be dealt precisely 1 damage, unless that damage would take this fighter out of action. |
- | - | - | - |